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*** CRT EFFECT BY CONVICTEDWEIRDO ***

For this to work, your art needs to be scaled-up. In this instance, I am taking 16x16 pixels and changing them to 128x128. The larger resolution is required as the crt_overlay will emulate 1 tile for every visible pixel. In this example, a pixel is represented as 8x8.

Also, to help with the blurring effect, scale mode is set to Linear, instead of nearest, and the bulge effect from the base layer needs to be copied onto the CRT layer to ensure they line up 1:1

Note: This CRT effect is heavy on post-processing and may be slow on older devices.


To install - unzip the zipped content

In GDevelop,   Build -> Open Project - Your Computer - Navigate and click the .json file in the extracted folder


Art is by 0x72

Published 29 days ago
StatusReleased
CategoryAssets
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorconvictedweirdo
Tagscrt, Effects, example, gdevelop

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CRT_EFFECT_BY_CONVICTEDWEIRDO.zip 39 kB

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